2016
With passion and dedication, I started working on an FPS game limited to 10 missions with a simple story.
I used CopperCube Game Engine for development. Fueled with passion, I also wrote a short article on game development process, oriented to CopperCube Engine. Here's the link Regardless of how bad it looked, it was a transformative experience that not only honed my technical skills but also ignited a deeper passion for the creative and problem-solving aspects of game development. |
2017
To fuel my learning, I created a 2D game in GDevelop.
Its a simple shooting game with 10 missions, a boss fight at the end, and a endless mode for high scores. The game engine used is a 2D No Coding engine. I learned a lot about no coding and algorithmic approach to software engineering. Its was a great learning experience for general game development workflow. |
2019
Currently in development, and subject to change. A Sci-Fi puzzle, single player, campaign game.
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2020
A singleplayer adventure game with immersive world and exploration.
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August 2021
Development on YouTube Playlist Organizer has been finished, with all of its core features completed.
I created this project to learn about Google OAuth 2.0 workflow. The project provides the user with the ability to sort their YouTube Playlists into different categories. The categories can be created from within the app, and be published onto YouTube. |
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February 2023
A game made in 7 days with Unity Engine and C#
First Person Shooter with GunGame mechanics, strive to get the best score. Explore the procedurally generated environment. |
December 2023
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